In RUSTBEAT, robots don’t get caught. They get built. You’re Wren, newly licensed out of the harbour town of Coppervale, in a sunny coastal region full of scrapyards, workshops and tide pools.
How it plays
Knock down a wild robot and it sheds a part. Bolt that part onto your own frame. Every robot is a chassis, a head, arms and legs, and parts are the whole of your progress: there are no levels, just better bits.
Battles are rhythm games. Notes fall down the lanes and every hit lands a blow, so a good build and good timing go hand in hand.
Where it’s at
RUSTBEAT is an early prototype. The town, the workbench and the battles work, and we’d love to know if this one should be next.






