In development
Time Crash: a pack of motorbike riders racing down a sunny coast road past palm trees and the sea

Time Crash

Race history. Hit everyone. Land somehow.

Genre
Motorbike combat racing
Players
12 riders per race
Platform
PC
Status
In development

Time Crash is a motorbike race that won’t stay in one time. A pack of twelve riders tears down a sunny coast road, hits a portal and comes out somewhere else entirely: Paris in 1889 with the tower brand new, a skyway over the sea in 2099, Neo Giza in the year 3000. There are seventeen different times so far, spread over six courses.

Every course is one place, and the portals move the race through that place’s history. The ground under your wheels stays put. The sky, the road and the traffic don’t.

How it plays

You race, and you fight while you race. Shove rivals into the traffic, get knocked flying yourself, and somehow get back on the bike. Every portal counts: whoever is last when the leader gets there loses a heart. Ride a bit too well and the Time Police turn up. The good news is they won’t follow you through a portal.

Why we’re making it

We grew up on the chaotic four-player races of the late nineties, and Road Rash 64 most of all. What we always wanted was for the road to go somewhere, so in Time Crash it goes through time. We wrote about that in Whatever happened to Road Rash 64?

Where it’s at

Time Crash is in development for PC, built for controllers and couch races. It isn’t finished, and we show it coming together on our YouTube channel: the good bits, and the bits that fall over.

Pictures
Paris, 1889: a rider heads up a ramp towards the Eiffel Tower
Paris, 1889: a rider heads up a ramp towards the Eiffel Tower
A glowing skyway over the sea in 2099
A glowing skyway over the sea in 2099
Neo Giza in the year 3000, a neon road through towers and rings
Neo Giza in the year 3000, a neon road through towers and rings