Smash City: After Hours is golf, if the course were a whole city and nobody minded. You plan a ridiculous shot, steer it a little in flight, and then play the city you’ve just broken.
How it plays
There are 24 missions across six districts of a Japanese-inspired city, each with its own goals: hit this, knock that over, move the other thing somewhere it really shouldn’t be. Wreckage stays where it lands between shots, so every swing changes the next one.
You start with one ordinary golf ball. Win missions and you earn the silly stuff: a Superball, a bowling ball, a magnet, a firework. Each one turns the same street into a different puzzle.
Where it’s at
Smash City is a playable prototype. The whole campaign is in, from backstreet amateur to the championship, and we’re now working on making each district look and feel like its own place.





