You’re a paranormal exterminator on a house call, working through a haunted mansion that’s built fresh every time.
How it plays
You never aim and you never dodge. You choose which door to kick down and which card to play before you kick it. Then you watch what your build does to whatever’s on the other side.
It’s all about the build: which cards you keep, which you throw away, and which room you dare open next.
Where it’s at
Busters is a prototype, and one of our favourite odd ideas.





